diff CADDSuite-1.0/data/OpenBabel/babel_povray3.inc @ 14:55c32b55c2c2

Uploaded Version 1.1
author marcel
date Thu, 12 Jan 2012 11:00:43 -0500
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CADDSuite-1.0/data/OpenBabel/babel_povray3.inc	Thu Jan 12 11:00:43 2012 -0500
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+//Include for Babel
+//Copyright (c) by Steffen Reith and Oliver Weichold 1996-2002
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation version 2 of the License.
+//EMail: streit@streit.cc
+//For chemical questions send mail to
+//weichold@sas.upenn.edu
+
+//$Id: babel_povray3.inc 3895 2010-07-22 10:36:05Z baoilleach $
+
+#include "colors.inc"
+#include "metals.inc"
+
+//Do a ball and sticks model as default (nothing defined)
+#ifndef (BAS)
+ #ifndef (SPF)
+  #ifndef (CST)
+   #declare BAS = true;
+   #declare SPF = false;
+   #declare CST = false;
+  #end
+ #end
+#end
+
+//Default: No Ball and Sticks-model (if undefined)
+#ifndef (BAS)
+ #declare BAS = false;
+#end
+
+//Default: No Spacefill-model (if undefined)
+#ifndef (SPF)
+ #declare SPF = false;
+#end
+
+//Default: No capped sticks-model (if undefined)
+#ifndef (CST)
+ #declare CST = false;
+#end
+
+//Is a model (BAS, SPF or CST) selected ?
+#if (!((BAS | SPF) | CST))
+
+ //Terminate parsing
+ #error "You have to select BAS (default), SPF or CST" 
+
+#end
+
+//Select only one model
+#if ((BAS & SPF) | ((BAS & CST) | (SPF & CST)))
+
+ //Terminate parsing
+ #error "You have to select only one model-type" 
+
+#end
+
+//Display copyright
+#render "\n\n"
+#render "\nbabel31.inc (C) 1996-2002 by\n"
+#render "Oliver Weichold (weichold@sas.upenn.edu)\n"
+#render "and Steffen Reith (streit@streit.cc)\n"
+#render "\n\n"
+
+//TRANS mode off by default (only needed for transparent textures)
+#ifndef (TRANS)
+#declare TRANS = false;
+#end 
+
+#if (TRANS)
+#include "glass.inc"
+#end
+
+//Finishs for atoms (Nonmetals, Transmetals, Halfmetals and Metals)
+#if (TRANS)
+
+ #declare TransFinish = finish {
+                                ambient 0.1
+                                diffuse 0.1
+                                specular 0.8
+                                reflection 0.1
+                                roughness 0.0003
+                                phong 1 phong_size 400
+                               }                      
+
+ //Transparent finishs
+ #declare MetalFinish      = finish {TransFinish}
+ #declare HalfMetalFinish  = finish {TransFinish}
+ #declare NonMetalFinish   = finish {TransFinish}
+ #declare TransMetalFinish = finish {TransFinish}
+ #declare Bond_0_Finish    = finish {TransFinish}
+ #declare Bond_1_Finish    = finish {TransFinish}
+ #declare Bond_2_Finish    = finish {TransFinish}
+ #declare Bond_3_Finish    = finish {TransFinish}
+ #declare Bond_4_Finish    = finish {TransFinish}
+ #declare Bond_5_Finish    = finish {TransFinish}
+
+ //Filter values for transparent finishs  
+ #declare MetalFilter       = 1.00;
+ #declare HalfMetalFilter   = 0.95;
+ #declare NonMetalFilter    = 1.00;
+ #declare TransMetalFilter  = 0.95;
+ #declare Bond_0_Filter     = 0.00;
+ #declare Bond_1_Filter     = 0.90;
+ #declare Bond_2_Filter     = 0.90;
+ #declare Bond_3_Filter     = 0.90;
+ #declare Bond_4_Filter     = 0.90;
+ #declare Bond_5_Filter     = 0.90;
+
+#else
+
+ //Solid finishs
+ #declare MetalFinish      = finish {F_MetalA}
+ #declare HalfMetalFinish  = finish {F_MetalD}
+ #declare NonMetalFinish   = finish {
+
+                            ambient 0.2
+                            diffuse 0.8
+                            brilliance 1.0 
+                            phong 1.0      
+                            phong_size 80
+                            reflection 0.25
+
+                           }
+ #declare TransMetalFinish = finish {F_MetalD}
+ #declare Bond_0_Finish    = finish {F_MetalC}
+ #declare Bond_1_Finish    = finish {F_MetalC}
+ #declare Bond_2_Finish    = finish {F_MetalC}
+ #declare Bond_3_Finish    = finish {F_MetalC}
+ #declare Bond_4_Finish    = finish {F_MetalC}
+ #declare Bond_5_Finish    = finish {F_MetalC}
+
+ //No additional filter (texture is not transparent)
+ #declare MetalFilter       = 0.0;
+ #declare HalfMetalFilter   = 0.0;
+ #declare NonMetalFilter    = 0.0;
+ #declare TransMetalFilter  = 0.0;
+ #declare Bond_0_Filter     = 0.0;
+ #declare Bond_1_Filter     = 0.0;
+ #declare Bond_2_Filter     = 0.0;
+ #declare Bond_3_Filter     = 0.0;
+ #declare Bond_4_Filter     = 0.0;
+ #declare Bond_5_Filter     = 0.0;
+
+#end
+
+//Thickness of Bonds (see Makro Bond_order)
+#if (CST)
+
+ // For capped-stick models you must use _one_ Bond_Thick ! 
+ #declare Bond_Thick_0 = 0.1;
+ #declare Bond_Thick_1 = Bond_Thick_0; 
+ #declare Bond_Thick_2 = Bond_Thick_0;
+ #declare Bond_Thick_3 = Bond_Thick_0;
+ #declare Bond_Thick_4 = Bond_Thick_0;
+ #declare Bond_Thick_5 = Bond_Thick_0;
+
+#else
+
+ #declare Bond_Thick_0 = 0.1;
+ #declare Bond_Thick_1 = 0.1;
+ #declare Bond_Thick_2 = 0.1;
+ #declare Bond_Thick_3 = 0.1;
+ #declare Bond_Thick_4 = 0.1;
+ #declare Bond_Thick_5 = 0.1;
+
+#end
+
+//Colors for Bonds (see Makro Bond_order)
+#declare Bond_0_Color = rgbf <1.00,0.725,0.275,Bond_0_Filter>; 
+#declare Bond_1_Color = rgbf <1.00,0.725,0.275,Bond_1_Filter>;
+#declare Bond_2_Color = rgbf <1.00,0.725,0.275,Bond_2_Filter>;
+#declare Bond_3_Color = rgbf <1.00,0.725,0.275,Bond_3_Filter>;
+#declare Bond_4_Color = rgbf <1.00,0.725,0.275,Bond_4_Filter>;
+#declare Bond_5_Color = rgbf <1.00,0.725,0.275,Bond_5_Filter>;
+
+#declare Bond_0_Color = rgbf <0.95,0.95,0.1,Bond_0_Filter>;
+#declare Bond_1_Color = rgbf <0.95,0.95,0.1,Bond_1_Filter>;
+#declare Bond_2_Color = rgbf <0.95,0.95,0.1,Bond_2_Filter>;
+#declare Bond_3_Color = rgbf <0.95,0.95,0.1,Bond_3_Filter>;
+#declare Bond_4_Color = rgbf <0.95,0.95,0.1,Bond_4_Filter>;
+#declare Bond_5_Color = rgbf <0.95,0.95,0.1,Bond_5_Filter>;
+
+//The bond declarations
+#declare bond_0 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_0
+                            texture {
+
+                             pigment {color Bond_0_Color}
+                             finish {Bond_0_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+#declare bond_1 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_1
+                            texture {
+
+                             pigment {color Bond_1_Color}
+                             finish {Bond_1_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+#declare bond_2 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_2
+                            texture {
+
+                             pigment {color Bond_2_Color}
+                             finish {Bond_2_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+#declare bond_3 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_3
+                            texture {
+
+                             pigment {color Bond_3_Color}
+                             finish {Bond_3_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+#declare bond_4 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_4
+                            texture {
+
+                             pigment {color Bond_4_Color}
+                             finish {Bond_4_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+#declare bond_5 = cylinder {
+                            <0,0,0>
+                            <1,0,0>
+                            Bond_Thick_5
+                            texture {
+
+                             pigment {color Bond_5_Color}
+                             finish {Bond_5_Finish}
+
+                            }
+#if (TRANS)
+			    interior{ I_Glass}
+#end
+                           }
+
+//Generic definition of an atom
+#if (BAS)
+#render "\n\nCalculate a ball and sticks model of :"
+#declare atom = sphere {<0,0,0>,0.6}
+#end
+#if (SPF)  
+#render "\n\nCalculate a spacefill model of :"
+#declare atom = sphere {<0,0,0>,1.66}
+#end
+#if (CST)  
+#render "\n\nCalculate a capped sticks model of :"
+#declare atom = sphere {<0,0,0>,1.0}
+#end
+
+//For Povray 3.1 only
+#version 3.1;
+
+//For capped sticks models we use Bond_Thick_0 for all atom radii
+#if (CST)
+
+ #declare Radius_C1 = Bond_Thick_0;
+ #declare Radius_C2 = Bond_Thick_0;
+ #declare Radius_C3 = Bond_Thick_0;
+ #declare Radius_H  = Bond_Thick_0;
+ #declare Radius_D =  Bond_Thick_0;
+ #declare Radius_O  = Bond_Thick_0;
+ #declare Radius_N  = Bond_Thick_0;
+ #declare Radius_S  = Bond_Thick_0;
+ #declare Radius_P  = Bond_Thick_0;
+ #declare Radius_F  = Bond_Thick_0;
+ #declare Radius_Cl = Bond_Thick_0;
+ #declare Radius_Br = Bond_Thick_0;
+ #declare Radius_I  = Bond_Thick_0;
+		      
+ #declare Radius_Si = Bond_Thick_0;
+ #declare Radius_B  = Bond_Thick_0;
+ #declare Radius_Ge = Bond_Thick_0;
+ #declare Radius_Se = Bond_Thick_0;
+
+ #declare Radius_Ca  = Bond_Thick_0;
+ #declare Radius_Ca2 = Bond_Thick_0;
+ #declare Radius_Sn  = Bond_Thick_0;
+ #declare Radius_Sn2 = Bond_Thick_0;
+ #declare Radius_Sn4 = Bond_Thick_0;
+ #declare Radius_Pb  = Bond_Thick_0;
+ #declare Radius_Pb2 = Bond_Thick_0;
+ #declare Radius_Pb4 = Bond_Thick_0;
+ #declare Radius_Te  = Bond_Thick_0;
+ #declare Radius_Te4 = Bond_Thick_0;
+ #declare Radius_Te6 = Bond_Thick_0;
+ #declare Radius_Na  = Bond_Thick_0;
+ #declare Radius_Na1 = Bond_Thick_0;
+ #declare Radius_K   = Bond_Thick_0;
+ #declare Radius_K1  = Bond_Thick_0;
+ #declare Radius_Li  = Bond_Thick_0;
+ #declare Radius_Li1 = Bond_Thick_0;
+ #declare Radius_Al  = Bond_Thick_0;
+ #declare Radius_Al3 = Bond_Thick_0;
+
+ #declare Radius_Mn  = Bond_Thick_0;
+ #declare Radius_Mn2 = Bond_Thick_0;
+ #declare Radius_Mn3 = Bond_Thick_0;
+ #declare Radius_Mn4 = Bond_Thick_0;
+ #declare Radius_W   = Bond_Thick_0;
+ #declare Radius_W4  = Bond_Thick_0;
+ #declare Radius_W6  = Bond_Thick_0;
+ #declare Radius_Fe  = Bond_Thick_0;
+ #declare Radius_Fe2 = Bond_Thick_0;
+ #declare Radius_Fe3 = Bond_Thick_0;
+ #declare Radius_Pd  = Bond_Thick_0;
+ #declare Radius_Pd2 = Bond_Thick_0;
+ #declare Radius_Pd4 = Bond_Thick_0;
+ #declare Radius_Ni  = Bond_Thick_0;
+ #declare Radius_Ni2 = Bond_Thick_0;
+ #declare Radius_Ni3 = Bond_Thick_0;
+ #declare Radius_Cu  = Bond_Thick_0;
+ #declare Radius_Cu1 = Bond_Thick_0;
+ #declare Radius_Cu2 = Bond_Thick_0;
+ #declare Radius_V   = Bond_Thick_0;
+ #declare Radius_V2  = Bond_Thick_0;
+ #declare Radius_V3  = Bond_Thick_0;
+ #declare Radius_V4  = Bond_Thick_0;
+ #declare Radius_V5  = Bond_Thick_0;
+ #declare Radius_Zn  = Bond_Thick_0;
+ #declare Radius_Zn2 = Bond_Thick_0;
+
+#else
+
+ //Atom radii in A as published in J. Emsley, The Elements, 
+ //Clarender Press, Oxford 1991
+
+ //All uncharged radii are kovalent. The values for Na and V are calculated 
+ //from the atomic radius (10% less).
+ //We use the kovalent radii for the description of metal atoms. If you want to
+ //use ion radii, just replace the radius in the atom description. 
+ //E.g., replace
+ //
+ //scale Radius_Zn
+ //
+ //by
+ //
+ //scale Radius_Zn2
+ //
+ //for creating a sphere with the ion radius of Zn2+.
+
+ #declare Radius_C1 = 0.770;
+ #declare Radius_C2 = 0.670;
+ #declare Radius_C3 = 0.600;
+
+ #declare Radius_H  = 0.370;
+ #declare Radius_D  = 0.370;
+ #declare Radius_O  = 0.660;
+ #declare Radius_N  = 0.700;
+ #declare Radius_S  = 1.040;
+ #declare Radius_P  = 1.100;
+ #declare Radius_F  = 0.580;
+ #declare Radius_Cl = 0.990; 
+ #declare Radius_Br = 1.142;
+ #declare Radius_I  = 1.330;
+
+ #declare Radius_Si = 1.170;
+ #declare Radius_B  = 0.880;
+ #declare Radius_Ge = 1.220;
+ #declare Radius_Se = 1.170;
+
+ #declare Radius_Ca  = 1.740;
+ #declare Radius_Ca2 = 1.060;
+ #declare Radius_Sn  = 1.400;
+ #declare Radius_Sn2 = 0.930;
+ #declare Radius_Sn4 = 0.740;
+ #declare Radius_Pb  = 1.540;
+ #declare Radius_Pb2 = 1.320;
+ #declare Radius_Pb4 = 0.890;
+ #declare Radius_Te  = 1.370;
+ #declare Radius_Te4 = 0.970;
+ #declare Radius_Te6 = 0.560;
+ #declare Radius_Na  = 1.380;
+ #declare Radius_Na1 = 0.980;
+ #declare Radius_K   = 2.030;
+ #declare Radius_K1  = 1.330;
+ #declare Radius_Li  = 1.230;
+ #declare Radius_Li1 = 0.780;
+ #declare Radius_Al  = 1.250;
+ #declare Radius_Al3 = 0.570;
+
+ #declare Radius_Mn  = 1.170;
+ #declare Radius_Mn2 = 0.910;
+ #declare Radius_Mn3 = 0.700;
+ #declare Radius_Mn4 = 0.520;
+ #declare Radius_W   = 1.300;
+ #declare Radius_W4  = 0.680;
+ #declare Radius_W6  = 0.620;
+ #declare Radius_Fe  = 1.165;
+ #declare Radius_Fe2 = 0.820;
+ #declare Radius_Fe3 = 0.670;
+ #declare Radius_Pd  = 1.280;
+ #declare Radius_Pd2 = 0.860;
+ #declare Radius_Pd4 = 0.640;
+ #declare Radius_Ni  = 1.150;
+ #declare Radius_Ni2 = 0.780;
+ #declare Radius_Ni3 = 0.620;
+ #declare Radius_Cu  = 1.170;
+ #declare Radius_Cu1 = 0.960;
+ #declare Radius_Cu2 = 0.720;
+ #declare Radius_V   = 1.188;
+ #declare Radius_V2  = 0.720;
+ #declare Radius_V3  = 0.650;
+ #declare Radius_V4  = 0.610;
+ #declare Radius_V5  = 0.590;
+ #declare Radius_Zn  = 1.250;
+ #declare Radius_Zn2 = 0.830;
+
+#end
+
+//Atom descriptions
+
+//Section: Nonmetals
+#declare Color_C1 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
+#declare Atom_C1 = object { 
+                           
+                    atom
+                    scale Radius_C1
+                    texture {
+ 
+                     pigment {color Color_C1}
+                     finish {NonMetalFinish}
+ 
+                    }                           
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+
+                   }
+#declare Atom_C	   = Atom_C1
+#declare Atom_Cac  = Atom_C1
+#declare Atom_Cbl  = Atom_C1
+#declare Atom_Cmi  = Atom_C1
+#declare Atom_Crad = Atom_C1
+#declare Atom_Cx   = Atom_C1
+#declare Atom_Nr   = Atom_C1
+
+#declare Radius_Cac  = Radius_C1;
+#declare Radius_Cbl  = Radius_C1;
+#declare Radius_Cmi  = Radius_C1;
+#declare Radius_Crad = Radius_C1;
+#declare Radius_Cx   = Radius_C1;
+#declare Radius_Nr   = Radius_C1;
+
+#declare Color_C   = Color_C1;
+#declare Color_Cac  = Color_C1;
+#declare Color_Cbl  = Color_C1;
+#declare Color_Cmi  = Color_C1;
+#declare Color_Crad = Color_C1;
+#declare Color_Cx   = Color_C1;
+#declare Color_Nr   = Color_C1;
+
+#declare Color_C2 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
+#declare Atom_C2  = object { 
+
+                     atom
+                     scale Radius_C2
+                     texture {
+ 
+                      pigment {color Color_C2}
+                      finish {NonMetalFinish}
+ 
+                     }                           
+#if (TRANS)
+	             interior{ I_Glass}
+#end
+                    }
+
+#declare Color_C3 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
+#declare Atom_C3 = object { 
+
+                    atom
+                    scale Radius_C3
+                    texture {
+ 
+                     pigment {color Color_C3}
+                     finish {NonMetalFinish}
+
+                    }                           
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+#declare Atom_Car = Atom_C3
+#declare Atom_Cpl = Atom_C3
+#declare Atom_Cx  = Atom_C3
+
+#declare Radius_Car = Radius_C3;
+#declare Radius_Cpl = Radius_C3;
+#declare Radius_Cx  = Radius_C3;
+
+#declare Color_Car = Color_C3;
+#declare Color_Cpl = Color_C3;
+#declare Color_Cx  = Color_C3;
+
+#declare Color_H = rgbf <1.00,1.00,1.00,NonMetalFilter>;
+#declare Atom_H = object { 
+                   
+                   atom
+                   scale Radius_H
+                   texture {
+ 
+                    pigment {color Color_H}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_HC  = Atom_H
+#declare Atom_HO  = Atom_H
+#declare Atom_HN  = Atom_H
+#declare Atom_Hpl = Atom_H
+
+#declare Radius_HC  = Radius_H;
+#declare Radius_HO  = Radius_H;
+#declare Radius_HN  = Radius_H;
+#declare Radius_Hpl = Radius_H;
+
+#declare Color_HC  = Color_H;
+#declare Color_HO  = Color_H;
+#declare Color_HN  = Color_H;
+#declare Color_Hpl = Color_H;
+
+#declare Color_D = rgbf <0.85,0.85,0.95,NonMetalFilter>;
+#declare Atom_D = object { 
+                          
+                   atom
+                   scale Radius_D
+                   texture {
+ 
+                    pigment {color Color_D}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_DC = Atom_D
+
+#declare Radius_DC = Radius_D;
+
+#declare Color_DC = Color_D;
+
+#declare Color_O = rgbf <1.00,0.00,0.00,NonMetalFilter>;
+#declare Atom_O = object { 
+
+                   atom
+                   scale Radius_O
+                   texture {
+
+                    pigment {color Color_O}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_O3   = Atom_O
+#declare Atom_O2   = Atom_O
+#declare Atom_Omi  = Atom_O
+#declare Atom_OCO2 = Atom_O
+#declare Atom_Oany = Atom_O
+#declare Atom_Oco2 = Atom_O
+
+#declare Radius_O3   = Radius_O;
+#declare Radius_O2   = Radius_O;
+#declare Radius_Omi  = Radius_O;
+#declare Radius_OCO2 = Radius_O;
+#declare Radius_Oany = Radius_O;
+#declare Radius_Oco2 = Radius_O;
+
+#declare Color_O3   = Color_O;
+#declare Color_O2   = Color_O;
+#declare Color_Omi  = Color_O;
+#declare Color_OCO2 = Color_O;
+#declare Color_Oany = Color_O;
+#declare Color_Oco2 = Color_O;
+
+#declare Color_N = rgbf <0.14,0.42,0.56,NonMetalFilter>;
+#declare Atom_N = object { 
+     
+                   atom
+                   scale Radius_N
+                   texture {
+                         
+                    pigment {color Color_N}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_NPL3 = Atom_N
+#declare Atom_N2   = Atom_N
+#declare Atom_N4   = Atom_N
+#declare Atom_N3   = Atom_N
+#declare Atom_Npl  = Atom_N
+#declare Atom_N2pl = Atom_N
+#declare Atom_Naz  = Atom_N
+#declare Atom_N1   = Atom_N
+#declare Atom_Nox  = Atom_N
+#declare Atom_Ntr  = Atom_N
+#declare Atom_NC   = Atom_N
+#declare Atom_Nar  = Atom_N
+#declare Atom_Nam  = Atom_N
+#declare Atom_Ngpl = Atom_N
+#declare Atom_N3pl = Atom_N
+#declare Atom_Nany = Atom_N
+
+#declare Radius_NPL3 = Radius_N;
+#declare Radius_N2   = Radius_N;
+#declare Radius_N4   = Radius_N;
+#declare Radius_N3   = Radius_N;
+#declare Radius_Npl  = Radius_N;
+#declare Radius_N2pl = Radius_N;
+#declare Radius_Naz  = Radius_N;
+#declare Radius_N1   = Radius_N;
+#declare Radius_Nox  = Radius_N;
+#declare Radius_Ntr  = Radius_N;
+#declare Radius_NC   = Radius_N;
+#declare Radius_Nar  = Radius_N;
+#declare Radius_Nam  = Radius_N;
+#declare Radius_Ngpl = Radius_N;
+#declare Radius_N3pl = Radius_N;
+#declare Radius_Nany = Radius_N;
+
+#declare Color_NPL3 = Color_N;
+#declare Color_N2   = Color_N;
+#declare Color_N4   = Color_N;
+#declare Color_N3   = Color_N;
+#declare Color_Npl  = Color_N;
+#declare Color_N2pl = Color_N;
+#declare Color_Naz  = Color_N;
+#declare Color_N1   = Color_N;
+#declare Color_Nox  = Color_N;
+#declare Color_Ntr  = Color_N;
+#declare Color_NC   = Color_N;
+#declare Color_Nar  = Color_N;
+#declare Color_Nam  = Color_N;
+#declare Color_Ngpl = Color_N;
+#declare Color_N3pl = Color_N;
+#declare Color_Nany = Color_N;
+
+#declare Color_F = rgbf<1.00,1.00,0.88,NonMetalFilter>;
+#declare Atom_F = object {
+
+                   atom
+                   scale Radius_F
+                   texture {
+                   
+                    pigment {color Color_F}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+
+#declare Color_Cl = rgbf <0.20,0.80,0.20,NonMetalFilter>;
+#declare Atom_Cl = object {
+
+                    atom
+                    scale Radius_Cl
+                    texture {
+                
+                     pigment {color Color_Cl}
+                     finish {NonMetalFinish}
+ 
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Br = rgbf <0.65,0.16,0.16,NonMetalFilter>;
+#declare Atom_Br = object {
+
+                    atom
+                    scale Radius_Br
+                    texture {
+                    
+                     pigment {color Color_Br}
+                     finish {NonMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_I = rgbf<0.58,0.44,0.86,NonMetalFilter>;
+#declare Atom_I = object {
+
+                   atom
+                   scale Radius_I
+                   texture {
+                  
+                    pigment {color Color_I}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+
+#declare Color_P = rgbf <1.00,0.50,0.00,NonMetalFilter>;
+#declare Atom_P = object {
+
+                   atom
+                   scale Radius_P
+                   texture {
+                   
+                    pigment {color Color_P}
+                    finish{NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_Pac  = Atom_P
+#declare Atom_P3   = Atom_P
+#declare Atom_Pox  = Atom_P
+#declare Atom_P3pl = Atom_P
+
+#declare Radius_Pac  = Radius_P;
+#declare Radius_P3   = Radius_P;
+#declare Radius_Pox  = Radius_P;
+#declare Radius_P3pl = Radius_P;
+
+#declare Color_Pac  = Color_P;
+#declare Color_P3   = Color_P;
+#declare Color_Pox  = Color_P;
+#declare Color_P3pl = Color_P;
+
+#declare Color_S = rgbf <1.00,1.00,0.00,NonMetalFilter>;
+#declare Atom_S = object {
+
+                   atom
+                   scale Radius_S
+                   texture {
+                         
+                    pigment {color Color_S}
+                    finish {NonMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+#declare Atom_S3pl = Atom_S
+#declare Atom_S3   = Atom_S
+#declare Atom_S2   = Atom_S
+#declare Atom_Sac  = Atom_S
+#declare Atom_Sox  = Atom_S
+#declare Atom_Sany = Atom_S
+#declare Atom_So   = Atom_S
+
+#declare Radius_S3pl = Radius_S;
+#declare Radius_S3   = Radius_S;
+#declare Radius_S2   = Radius_S;
+#declare Radius_Sac  = Radius_S;
+#declare Radius_Sox  = Radius_S;
+#declare Radius_Sany = Radius_S;
+#declare Radius_So   = Radius_S;
+
+#declare Color_S3pl = Color_S;
+#declare Color_S3   = Color_S;
+#declare Color_S2   = Color_S;
+#declare Color_Sac  = Color_S;
+#declare Color_Sox  = Color_S;
+#declare Color_Sany = Color_S;
+#declare Color_So   = Color_S;
+
+//A special color for halfmetals
+#declare HalfMetalColor = rgbf <0.6,0.6,0.85,HalfMetalFilter>; 
+
+//Section: HalfMetals
+#declare Color_B = rgbf <0,1.0,0,HalfMetalFilter>;
+#declare Atom_B = object {
+
+                   atom
+                   scale Radius_B
+                   texture {
+                   
+                    pigment {color Color_B}
+                    finish {HalfMetalFinish}
+                   
+                   }
+#if (TRANS)
+                   interior{ I_Glass}
+#end
+                  }
+#declare Atom_Bac = Atom_B
+#declare Atom_Box = Atom_B
+
+#declare Radius_Bac = Radius_B;
+#declare Radius_Box = Radius_B;
+
+#declare Color_Bac = Color_B;
+#declare Color_Box = Color_B;
+
+#declare Color_Si = HalfMetalColor;
+#declare Atom_Si = object {
+ 
+                    atom
+                    scale Radius_Si
+                    texture {
+
+                     pigment {color Color_Si}
+                     finish {HalfMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+
+#declare Color_Ge = HalfMetalColor;
+#declare Atom_Ge = object { 
+
+                    atom
+                    scale Radius_Ge
+                    texture {
+
+                     pigment {color Color_Ge}
+                     finish {HalfMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+#declare Color_Se = HalfMetalColor;
+#declare Atom_Se = object { 
+
+                    atom
+                    scale Radius_Se
+                    texture {
+
+                     pigment {color Color_Se}
+                     finish {HalfMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+//Metals
+#declare Color_Metal = rgbf <0.94,0.93,0.90,MetalFilter>;
+
+#declare Color_Te = rgbf <0.6,0.6,0.6,MetalFilter>;
+#declare Atom_Te = object { 
+
+                    atom
+                    scale Radius_Te
+                    texture {
+
+                     pigment {color Color_Te}
+                     finish {MetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Li = Color_Metal;
+#declare Atom_Li = object { 
+
+                    atom
+                    scale Radius_Li                          
+                    texture {
+                     
+                     pigment {color Color_Li}
+                     finish {MetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Na = Color_Metal;
+#declare Atom_Na = object { 
+
+                    atom
+                    scale Radius_Na
+                    texture {
+                      
+                     pigment {color Color_Na}
+                     finish {MetalFinish}
+   
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_K = Color_Metal;
+#declare Atom_K = object { 
+
+                   atom
+                   scale Radius_K
+                   texture {
+                           
+                    pigment {color Color_K}
+                    finish {MetalFinish}
+
+                   }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                  }
+
+#declare Color_Ca = Color_Metal;
+#declare Atom_Ca = object {
+ 
+                    atom
+                    scale Radius_Ca
+                    texture {
+                     
+                     pigment {color Color_Ca}
+                     finish {MetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Al = Color_Metal;
+#declare Atom_Al = object { 
+
+                    atom
+                    scale Radius_Al
+                    texture {
+                    
+                     pigment {color Color_Al}
+                     finish {MetalFinish}
+ 
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Sn = Color_Metal;
+#declare Atom_Sn = object { 
+
+                    atom
+                    scale Radius_Sn
+                    texture {
+                    
+                     pigment {color Color_Sn}
+                     finish {MetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Pb = Color_Metal;
+#declare Atom_Pb = object { 
+
+                    atom
+                    scale Radius_Pb
+                    texture {
+                     
+                     pigment {color Color_Pb}
+                     finish {MetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+//TransMetals
+#declare Color_TransMetal = rgbf <0.94,0.93,0.90,TransMetalFilter>;
+
+#declare Color_W = Color_TransMetal;
+#declare Atom_W = object { 
+
+                   atom
+                   scale Radius_W
+                   texture {
+
+                    pigment {color Color_W}
+                    finish {TransMetalFinish}
+
+                   }
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+
+#declare Color_Pd = Color_TransMetal;
+#declare Atom_Pd = object { 
+
+                    atom
+                    scale Radius_Pd
+                    texture {
+  
+                     pigment {color Color_Pd}
+                     finish {TransMetalFinish}
+ 
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Ni = Color_TransMetal;
+#declare Atom_Ni = object { 
+
+                    atom
+                    scale Radius_Ni
+                    texture {
+
+                     pigment {color Color_Ni}
+                     finish {TransMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Cu = rgbf <0.50,0.25,0.15,TransMetalFilter>;
+#declare Atom_Cu = object { 
+
+                    atom
+                    scale Radius_Cu
+
+                    texture {
+
+                     pigment {color Color_Cu}
+                     finish {TransMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Mn = Color_TransMetal;
+#declare Atom_Mn = object { 
+
+                    atom
+                    scale Radius_Mn
+                    texture {
+
+                     pigment {color Color_Mn}
+                     finish {TransMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+#declare Color_Fe = Color_TransMetal;
+#declare Atom_Fe = object { 
+
+                    atom
+                    scale Radius_Fe
+
+                    texture {
+
+                     pigment {color Color_Fe}
+                     finish {TransMetalFinish}
+
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }
+
+
+#declare Color_V = Color_TransMetal;
+#declare Atom_V = object {
+                    
+                   atom
+                   scale Radius_V
+                   texture {
+                     
+                    pigment {color Color_V}
+                    finish {TransMetalFinish}
+                     
+                   } 
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }
+
+#declare Atom_V2 = object {
+                    
+                   atom
+                   scale Radius_V2
+                   texture {
+                     
+                    pigment {color Color_V}
+                    finish {TransMetalFinish}
+                     
+                   } 
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }  
+
+#declare Atom_V3 = object {
+                    
+                   atom
+                   scale Radius_V3
+                   texture {
+                     
+                    pigment {color Color_V}
+                    finish {TransMetalFinish}
+                     
+                   } 
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }  
+
+#declare Atom_V4 = object {
+                    
+                   atom
+                   scale Radius_V4
+                   texture {
+                     
+                    pigment {color Color_V}
+                    finish {TransMetalFinish}
+                     
+                   } 
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  } 
+
+#declare Atom_V5 = object {
+                    
+                   atom
+                   scale Radius_V5
+                   texture {
+                     
+                    pigment {color Color_V}
+                    finish {TransMetalFinish}
+                     
+                   } 
+#if (TRANS)
+	           interior{ I_Glass}
+#end
+                  }  
+
+
+#declare Color_Zn = Color_TransMetal;
+#declare Atom_Zn = object {
+                    
+                    atom
+                    scale Radius_Zn
+                    texture {
+                     
+                     pigment {color Color_Zn} 
+                     finish {TransMetalFinish}
+                     
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   } 
+
+#declare Atom_Zn2 = object {
+                    
+                    atom
+                    scale Radius_Zn2
+                    texture {
+                     
+                     pigment {color Color_Zn} 
+                     finish {TransMetalFinish}
+                     
+                    }
+#if (TRANS)
+	            interior{ I_Glass}
+#end
+                   }