Mercurial > repos > marcel > caddsuite_linux_x86_64
diff CADDSuite/data/OpenBabel/babel_povray3.inc @ 0:bac3c274238f
Migrated tool version 0.93 from old tool shed archive to new tool shed repository
author | marcel |
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date | Tue, 07 Jun 2011 16:43:30 -0400 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/CADDSuite/data/OpenBabel/babel_povray3.inc Tue Jun 07 16:43:30 2011 -0400 @@ -0,0 +1,1229 @@ +//Include for Babel +//Copyright (c) by Steffen Reith and Oliver Weichold 1996-2002 +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation version 2 of the License. +//EMail: streit@streit.cc +//For chemical questions send mail to +//weichold@sas.upenn.edu + +//$Id: babel_povray3.inc 3895 2010-07-22 10:36:05Z baoilleach $ + +#include "colors.inc" +#include "metals.inc" + +//Do a ball and sticks model as default (nothing defined) +#ifndef (BAS) + #ifndef (SPF) + #ifndef (CST) + #declare BAS = true; + #declare SPF = false; + #declare CST = false; + #end + #end +#end + +//Default: No Ball and Sticks-model (if undefined) +#ifndef (BAS) + #declare BAS = false; +#end + +//Default: No Spacefill-model (if undefined) +#ifndef (SPF) + #declare SPF = false; +#end + +//Default: No capped sticks-model (if undefined) +#ifndef (CST) + #declare CST = false; +#end + +//Is a model (BAS, SPF or CST) selected ? +#if (!((BAS | SPF) | CST)) + + //Terminate parsing + #error "You have to select BAS (default), SPF or CST" + +#end + +//Select only one model +#if ((BAS & SPF) | ((BAS & CST) | (SPF & CST))) + + //Terminate parsing + #error "You have to select only one model-type" + +#end + +//Display copyright +#render "\n\n" +#render "\nbabel31.inc (C) 1996-2002 by\n" +#render "Oliver Weichold (weichold@sas.upenn.edu)\n" +#render "and Steffen Reith (streit@streit.cc)\n" +#render "\n\n" + +//TRANS mode off by default (only needed for transparent textures) +#ifndef (TRANS) +#declare TRANS = false; +#end + +#if (TRANS) +#include "glass.inc" +#end + +//Finishs for atoms (Nonmetals, Transmetals, Halfmetals and Metals) +#if (TRANS) + + #declare TransFinish = finish { + ambient 0.1 + diffuse 0.1 + specular 0.8 + reflection 0.1 + roughness 0.0003 + phong 1 phong_size 400 + } + + //Transparent finishs + #declare MetalFinish = finish {TransFinish} + #declare HalfMetalFinish = finish {TransFinish} + #declare NonMetalFinish = finish {TransFinish} + #declare TransMetalFinish = finish {TransFinish} + #declare Bond_0_Finish = finish {TransFinish} + #declare Bond_1_Finish = finish {TransFinish} + #declare Bond_2_Finish = finish {TransFinish} + #declare Bond_3_Finish = finish {TransFinish} + #declare Bond_4_Finish = finish {TransFinish} + #declare Bond_5_Finish = finish {TransFinish} + + //Filter values for transparent finishs + #declare MetalFilter = 1.00; + #declare HalfMetalFilter = 0.95; + #declare NonMetalFilter = 1.00; + #declare TransMetalFilter = 0.95; + #declare Bond_0_Filter = 0.00; + #declare Bond_1_Filter = 0.90; + #declare Bond_2_Filter = 0.90; + #declare Bond_3_Filter = 0.90; + #declare Bond_4_Filter = 0.90; + #declare Bond_5_Filter = 0.90; + +#else + + //Solid finishs + #declare MetalFinish = finish {F_MetalA} + #declare HalfMetalFinish = finish {F_MetalD} + #declare NonMetalFinish = finish { + + ambient 0.2 + diffuse 0.8 + brilliance 1.0 + phong 1.0 + phong_size 80 + reflection 0.25 + + } + #declare TransMetalFinish = finish {F_MetalD} + #declare Bond_0_Finish = finish {F_MetalC} + #declare Bond_1_Finish = finish {F_MetalC} + #declare Bond_2_Finish = finish {F_MetalC} + #declare Bond_3_Finish = finish {F_MetalC} + #declare Bond_4_Finish = finish {F_MetalC} + #declare Bond_5_Finish = finish {F_MetalC} + + //No additional filter (texture is not transparent) + #declare MetalFilter = 0.0; + #declare HalfMetalFilter = 0.0; + #declare NonMetalFilter = 0.0; + #declare TransMetalFilter = 0.0; + #declare Bond_0_Filter = 0.0; + #declare Bond_1_Filter = 0.0; + #declare Bond_2_Filter = 0.0; + #declare Bond_3_Filter = 0.0; + #declare Bond_4_Filter = 0.0; + #declare Bond_5_Filter = 0.0; + +#end + +//Thickness of Bonds (see Makro Bond_order) +#if (CST) + + // For capped-stick models you must use _one_ Bond_Thick ! + #declare Bond_Thick_0 = 0.1; + #declare Bond_Thick_1 = Bond_Thick_0; + #declare Bond_Thick_2 = Bond_Thick_0; + #declare Bond_Thick_3 = Bond_Thick_0; + #declare Bond_Thick_4 = Bond_Thick_0; + #declare Bond_Thick_5 = Bond_Thick_0; + +#else + + #declare Bond_Thick_0 = 0.1; + #declare Bond_Thick_1 = 0.1; + #declare Bond_Thick_2 = 0.1; + #declare Bond_Thick_3 = 0.1; + #declare Bond_Thick_4 = 0.1; + #declare Bond_Thick_5 = 0.1; + +#end + +//Colors for Bonds (see Makro Bond_order) +#declare Bond_0_Color = rgbf <1.00,0.725,0.275,Bond_0_Filter>; +#declare Bond_1_Color = rgbf <1.00,0.725,0.275,Bond_1_Filter>; +#declare Bond_2_Color = rgbf <1.00,0.725,0.275,Bond_2_Filter>; +#declare Bond_3_Color = rgbf <1.00,0.725,0.275,Bond_3_Filter>; +#declare Bond_4_Color = rgbf <1.00,0.725,0.275,Bond_4_Filter>; +#declare Bond_5_Color = rgbf <1.00,0.725,0.275,Bond_5_Filter>; + +#declare Bond_0_Color = rgbf <0.95,0.95,0.1,Bond_0_Filter>; +#declare Bond_1_Color = rgbf <0.95,0.95,0.1,Bond_1_Filter>; +#declare Bond_2_Color = rgbf <0.95,0.95,0.1,Bond_2_Filter>; +#declare Bond_3_Color = rgbf <0.95,0.95,0.1,Bond_3_Filter>; +#declare Bond_4_Color = rgbf <0.95,0.95,0.1,Bond_4_Filter>; +#declare Bond_5_Color = rgbf <0.95,0.95,0.1,Bond_5_Filter>; + +//The bond declarations +#declare bond_0 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_0 + texture { + + pigment {color Bond_0_Color} + finish {Bond_0_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare bond_1 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_1 + texture { + + pigment {color Bond_1_Color} + finish {Bond_1_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare bond_2 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_2 + texture { + + pigment {color Bond_2_Color} + finish {Bond_2_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare bond_3 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_3 + texture { + + pigment {color Bond_3_Color} + finish {Bond_3_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare bond_4 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_4 + texture { + + pigment {color Bond_4_Color} + finish {Bond_4_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare bond_5 = cylinder { + <0,0,0> + <1,0,0> + Bond_Thick_5 + texture { + + pigment {color Bond_5_Color} + finish {Bond_5_Finish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +//Generic definition of an atom +#if (BAS) +#render "\n\nCalculate a ball and sticks model of :" +#declare atom = sphere {<0,0,0>,0.6} +#end +#if (SPF) +#render "\n\nCalculate a spacefill model of :" +#declare atom = sphere {<0,0,0>,1.66} +#end +#if (CST) +#render "\n\nCalculate a capped sticks model of :" +#declare atom = sphere {<0,0,0>,1.0} +#end + +//For Povray 3.1 only +#version 3.1; + +//For capped sticks models we use Bond_Thick_0 for all atom radii +#if (CST) + + #declare Radius_C1 = Bond_Thick_0; + #declare Radius_C2 = Bond_Thick_0; + #declare Radius_C3 = Bond_Thick_0; + #declare Radius_H = Bond_Thick_0; + #declare Radius_D = Bond_Thick_0; + #declare Radius_O = Bond_Thick_0; + #declare Radius_N = Bond_Thick_0; + #declare Radius_S = Bond_Thick_0; + #declare Radius_P = Bond_Thick_0; + #declare Radius_F = Bond_Thick_0; + #declare Radius_Cl = Bond_Thick_0; + #declare Radius_Br = Bond_Thick_0; + #declare Radius_I = Bond_Thick_0; + + #declare Radius_Si = Bond_Thick_0; + #declare Radius_B = Bond_Thick_0; + #declare Radius_Ge = Bond_Thick_0; + #declare Radius_Se = Bond_Thick_0; + + #declare Radius_Ca = Bond_Thick_0; + #declare Radius_Ca2 = Bond_Thick_0; + #declare Radius_Sn = Bond_Thick_0; + #declare Radius_Sn2 = Bond_Thick_0; + #declare Radius_Sn4 = Bond_Thick_0; + #declare Radius_Pb = Bond_Thick_0; + #declare Radius_Pb2 = Bond_Thick_0; + #declare Radius_Pb4 = Bond_Thick_0; + #declare Radius_Te = Bond_Thick_0; + #declare Radius_Te4 = Bond_Thick_0; + #declare Radius_Te6 = Bond_Thick_0; + #declare Radius_Na = Bond_Thick_0; + #declare Radius_Na1 = Bond_Thick_0; + #declare Radius_K = Bond_Thick_0; + #declare Radius_K1 = Bond_Thick_0; + #declare Radius_Li = Bond_Thick_0; + #declare Radius_Li1 = Bond_Thick_0; + #declare Radius_Al = Bond_Thick_0; + #declare Radius_Al3 = Bond_Thick_0; + + #declare Radius_Mn = Bond_Thick_0; + #declare Radius_Mn2 = Bond_Thick_0; + #declare Radius_Mn3 = Bond_Thick_0; + #declare Radius_Mn4 = Bond_Thick_0; + #declare Radius_W = Bond_Thick_0; + #declare Radius_W4 = Bond_Thick_0; + #declare Radius_W6 = Bond_Thick_0; + #declare Radius_Fe = Bond_Thick_0; + #declare Radius_Fe2 = Bond_Thick_0; + #declare Radius_Fe3 = Bond_Thick_0; + #declare Radius_Pd = Bond_Thick_0; + #declare Radius_Pd2 = Bond_Thick_0; + #declare Radius_Pd4 = Bond_Thick_0; + #declare Radius_Ni = Bond_Thick_0; + #declare Radius_Ni2 = Bond_Thick_0; + #declare Radius_Ni3 = Bond_Thick_0; + #declare Radius_Cu = Bond_Thick_0; + #declare Radius_Cu1 = Bond_Thick_0; + #declare Radius_Cu2 = Bond_Thick_0; + #declare Radius_V = Bond_Thick_0; + #declare Radius_V2 = Bond_Thick_0; + #declare Radius_V3 = Bond_Thick_0; + #declare Radius_V4 = Bond_Thick_0; + #declare Radius_V5 = Bond_Thick_0; + #declare Radius_Zn = Bond_Thick_0; + #declare Radius_Zn2 = Bond_Thick_0; + +#else + + //Atom radii in A as published in J. Emsley, The Elements, + //Clarender Press, Oxford 1991 + + //All uncharged radii are kovalent. The values for Na and V are calculated + //from the atomic radius (10% less). + //We use the kovalent radii for the description of metal atoms. If you want to + //use ion radii, just replace the radius in the atom description. + //E.g., replace + // + //scale Radius_Zn + // + //by + // + //scale Radius_Zn2 + // + //for creating a sphere with the ion radius of Zn2+. + + #declare Radius_C1 = 0.770; + #declare Radius_C2 = 0.670; + #declare Radius_C3 = 0.600; + + #declare Radius_H = 0.370; + #declare Radius_D = 0.370; + #declare Radius_O = 0.660; + #declare Radius_N = 0.700; + #declare Radius_S = 1.040; + #declare Radius_P = 1.100; + #declare Radius_F = 0.580; + #declare Radius_Cl = 0.990; + #declare Radius_Br = 1.142; + #declare Radius_I = 1.330; + + #declare Radius_Si = 1.170; + #declare Radius_B = 0.880; + #declare Radius_Ge = 1.220; + #declare Radius_Se = 1.170; + + #declare Radius_Ca = 1.740; + #declare Radius_Ca2 = 1.060; + #declare Radius_Sn = 1.400; + #declare Radius_Sn2 = 0.930; + #declare Radius_Sn4 = 0.740; + #declare Radius_Pb = 1.540; + #declare Radius_Pb2 = 1.320; + #declare Radius_Pb4 = 0.890; + #declare Radius_Te = 1.370; + #declare Radius_Te4 = 0.970; + #declare Radius_Te6 = 0.560; + #declare Radius_Na = 1.380; + #declare Radius_Na1 = 0.980; + #declare Radius_K = 2.030; + #declare Radius_K1 = 1.330; + #declare Radius_Li = 1.230; + #declare Radius_Li1 = 0.780; + #declare Radius_Al = 1.250; + #declare Radius_Al3 = 0.570; + + #declare Radius_Mn = 1.170; + #declare Radius_Mn2 = 0.910; + #declare Radius_Mn3 = 0.700; + #declare Radius_Mn4 = 0.520; + #declare Radius_W = 1.300; + #declare Radius_W4 = 0.680; + #declare Radius_W6 = 0.620; + #declare Radius_Fe = 1.165; + #declare Radius_Fe2 = 0.820; + #declare Radius_Fe3 = 0.670; + #declare Radius_Pd = 1.280; + #declare Radius_Pd2 = 0.860; + #declare Radius_Pd4 = 0.640; + #declare Radius_Ni = 1.150; + #declare Radius_Ni2 = 0.780; + #declare Radius_Ni3 = 0.620; + #declare Radius_Cu = 1.170; + #declare Radius_Cu1 = 0.960; + #declare Radius_Cu2 = 0.720; + #declare Radius_V = 1.188; + #declare Radius_V2 = 0.720; + #declare Radius_V3 = 0.650; + #declare Radius_V4 = 0.610; + #declare Radius_V5 = 0.590; + #declare Radius_Zn = 1.250; + #declare Radius_Zn2 = 0.830; + +#end + +//Atom descriptions + +//Section: Nonmetals +#declare Color_C1 = rgbf <0.00,0.00,0.00,NonMetalFilter>; +#declare Atom_C1 = object { + + atom + scale Radius_C1 + texture { + + pigment {color Color_C1} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + + } +#declare Atom_C = Atom_C1 +#declare Atom_Cac = Atom_C1 +#declare Atom_Cbl = Atom_C1 +#declare Atom_Cmi = Atom_C1 +#declare Atom_Crad = Atom_C1 +#declare Atom_Cx = Atom_C1 +#declare Atom_Nr = Atom_C1 + +#declare Radius_Cac = Radius_C1; +#declare Radius_Cbl = Radius_C1; +#declare Radius_Cmi = Radius_C1; +#declare Radius_Crad = Radius_C1; +#declare Radius_Cx = Radius_C1; +#declare Radius_Nr = Radius_C1; + +#declare Color_C = Color_C1; +#declare Color_Cac = Color_C1; +#declare Color_Cbl = Color_C1; +#declare Color_Cmi = Color_C1; +#declare Color_Crad = Color_C1; +#declare Color_Cx = Color_C1; +#declare Color_Nr = Color_C1; + +#declare Color_C2 = rgbf <0.00,0.00,0.00,NonMetalFilter>; +#declare Atom_C2 = object { + + atom + scale Radius_C2 + texture { + + pigment {color Color_C2} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_C3 = rgbf <0.00,0.00,0.00,NonMetalFilter>; +#declare Atom_C3 = object { + + atom + scale Radius_C3 + texture { + + pigment {color Color_C3} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_Car = Atom_C3 +#declare Atom_Cpl = Atom_C3 +#declare Atom_Cx = Atom_C3 + +#declare Radius_Car = Radius_C3; +#declare Radius_Cpl = Radius_C3; +#declare Radius_Cx = Radius_C3; + +#declare Color_Car = Color_C3; +#declare Color_Cpl = Color_C3; +#declare Color_Cx = Color_C3; + +#declare Color_H = rgbf <1.00,1.00,1.00,NonMetalFilter>; +#declare Atom_H = object { + + atom + scale Radius_H + texture { + + pigment {color Color_H} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_HC = Atom_H +#declare Atom_HO = Atom_H +#declare Atom_HN = Atom_H +#declare Atom_Hpl = Atom_H + +#declare Radius_HC = Radius_H; +#declare Radius_HO = Radius_H; +#declare Radius_HN = Radius_H; +#declare Radius_Hpl = Radius_H; + +#declare Color_HC = Color_H; +#declare Color_HO = Color_H; +#declare Color_HN = Color_H; +#declare Color_Hpl = Color_H; + +#declare Color_D = rgbf <0.85,0.85,0.95,NonMetalFilter>; +#declare Atom_D = object { + + atom + scale Radius_D + texture { + + pigment {color Color_D} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_DC = Atom_D + +#declare Radius_DC = Radius_D; + +#declare Color_DC = Color_D; + +#declare Color_O = rgbf <1.00,0.00,0.00,NonMetalFilter>; +#declare Atom_O = object { + + atom + scale Radius_O + texture { + + pigment {color Color_O} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_O3 = Atom_O +#declare Atom_O2 = Atom_O +#declare Atom_Omi = Atom_O +#declare Atom_OCO2 = Atom_O +#declare Atom_Oany = Atom_O +#declare Atom_Oco2 = Atom_O + +#declare Radius_O3 = Radius_O; +#declare Radius_O2 = Radius_O; +#declare Radius_Omi = Radius_O; +#declare Radius_OCO2 = Radius_O; +#declare Radius_Oany = Radius_O; +#declare Radius_Oco2 = Radius_O; + +#declare Color_O3 = Color_O; +#declare Color_O2 = Color_O; +#declare Color_Omi = Color_O; +#declare Color_OCO2 = Color_O; +#declare Color_Oany = Color_O; +#declare Color_Oco2 = Color_O; + +#declare Color_N = rgbf <0.14,0.42,0.56,NonMetalFilter>; +#declare Atom_N = object { + + atom + scale Radius_N + texture { + + pigment {color Color_N} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_NPL3 = Atom_N +#declare Atom_N2 = Atom_N +#declare Atom_N4 = Atom_N +#declare Atom_N3 = Atom_N +#declare Atom_Npl = Atom_N +#declare Atom_N2pl = Atom_N +#declare Atom_Naz = Atom_N +#declare Atom_N1 = Atom_N +#declare Atom_Nox = Atom_N +#declare Atom_Ntr = Atom_N +#declare Atom_NC = Atom_N +#declare Atom_Nar = Atom_N +#declare Atom_Nam = Atom_N +#declare Atom_Ngpl = Atom_N +#declare Atom_N3pl = Atom_N +#declare Atom_Nany = Atom_N + +#declare Radius_NPL3 = Radius_N; +#declare Radius_N2 = Radius_N; +#declare Radius_N4 = Radius_N; +#declare Radius_N3 = Radius_N; +#declare Radius_Npl = Radius_N; +#declare Radius_N2pl = Radius_N; +#declare Radius_Naz = Radius_N; +#declare Radius_N1 = Radius_N; +#declare Radius_Nox = Radius_N; +#declare Radius_Ntr = Radius_N; +#declare Radius_NC = Radius_N; +#declare Radius_Nar = Radius_N; +#declare Radius_Nam = Radius_N; +#declare Radius_Ngpl = Radius_N; +#declare Radius_N3pl = Radius_N; +#declare Radius_Nany = Radius_N; + +#declare Color_NPL3 = Color_N; +#declare Color_N2 = Color_N; +#declare Color_N4 = Color_N; +#declare Color_N3 = Color_N; +#declare Color_Npl = Color_N; +#declare Color_N2pl = Color_N; +#declare Color_Naz = Color_N; +#declare Color_N1 = Color_N; +#declare Color_Nox = Color_N; +#declare Color_Ntr = Color_N; +#declare Color_NC = Color_N; +#declare Color_Nar = Color_N; +#declare Color_Nam = Color_N; +#declare Color_Ngpl = Color_N; +#declare Color_N3pl = Color_N; +#declare Color_Nany = Color_N; + +#declare Color_F = rgbf<1.00,1.00,0.88,NonMetalFilter>; +#declare Atom_F = object { + + atom + scale Radius_F + texture { + + pigment {color Color_F} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Cl = rgbf <0.20,0.80,0.20,NonMetalFilter>; +#declare Atom_Cl = object { + + atom + scale Radius_Cl + texture { + + pigment {color Color_Cl} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Br = rgbf <0.65,0.16,0.16,NonMetalFilter>; +#declare Atom_Br = object { + + atom + scale Radius_Br + texture { + + pigment {color Color_Br} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_I = rgbf<0.58,0.44,0.86,NonMetalFilter>; +#declare Atom_I = object { + + atom + scale Radius_I + texture { + + pigment {color Color_I} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_P = rgbf <1.00,0.50,0.00,NonMetalFilter>; +#declare Atom_P = object { + + atom + scale Radius_P + texture { + + pigment {color Color_P} + finish{NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_Pac = Atom_P +#declare Atom_P3 = Atom_P +#declare Atom_Pox = Atom_P +#declare Atom_P3pl = Atom_P + +#declare Radius_Pac = Radius_P; +#declare Radius_P3 = Radius_P; +#declare Radius_Pox = Radius_P; +#declare Radius_P3pl = Radius_P; + +#declare Color_Pac = Color_P; +#declare Color_P3 = Color_P; +#declare Color_Pox = Color_P; +#declare Color_P3pl = Color_P; + +#declare Color_S = rgbf <1.00,1.00,0.00,NonMetalFilter>; +#declare Atom_S = object { + + atom + scale Radius_S + texture { + + pigment {color Color_S} + finish {NonMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_S3pl = Atom_S +#declare Atom_S3 = Atom_S +#declare Atom_S2 = Atom_S +#declare Atom_Sac = Atom_S +#declare Atom_Sox = Atom_S +#declare Atom_Sany = Atom_S +#declare Atom_So = Atom_S + +#declare Radius_S3pl = Radius_S; +#declare Radius_S3 = Radius_S; +#declare Radius_S2 = Radius_S; +#declare Radius_Sac = Radius_S; +#declare Radius_Sox = Radius_S; +#declare Radius_Sany = Radius_S; +#declare Radius_So = Radius_S; + +#declare Color_S3pl = Color_S; +#declare Color_S3 = Color_S; +#declare Color_S2 = Color_S; +#declare Color_Sac = Color_S; +#declare Color_Sox = Color_S; +#declare Color_Sany = Color_S; +#declare Color_So = Color_S; + +//A special color for halfmetals +#declare HalfMetalColor = rgbf <0.6,0.6,0.85,HalfMetalFilter>; + +//Section: HalfMetals +#declare Color_B = rgbf <0,1.0,0,HalfMetalFilter>; +#declare Atom_B = object { + + atom + scale Radius_B + texture { + + pigment {color Color_B} + finish {HalfMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Atom_Bac = Atom_B +#declare Atom_Box = Atom_B + +#declare Radius_Bac = Radius_B; +#declare Radius_Box = Radius_B; + +#declare Color_Bac = Color_B; +#declare Color_Box = Color_B; + +#declare Color_Si = HalfMetalColor; +#declare Atom_Si = object { + + atom + scale Radius_Si + texture { + + pigment {color Color_Si} + finish {HalfMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + + +#declare Color_Ge = HalfMetalColor; +#declare Atom_Ge = object { + + atom + scale Radius_Ge + texture { + + pigment {color Color_Ge} + finish {HalfMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } +#declare Color_Se = HalfMetalColor; +#declare Atom_Se = object { + + atom + scale Radius_Se + texture { + + pigment {color Color_Se} + finish {HalfMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +//Metals +#declare Color_Metal = rgbf <0.94,0.93,0.90,MetalFilter>; + +#declare Color_Te = rgbf <0.6,0.6,0.6,MetalFilter>; +#declare Atom_Te = object { + + atom + scale Radius_Te + texture { + + pigment {color Color_Te} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Li = Color_Metal; +#declare Atom_Li = object { + + atom + scale Radius_Li + texture { + + pigment {color Color_Li} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Na = Color_Metal; +#declare Atom_Na = object { + + atom + scale Radius_Na + texture { + + pigment {color Color_Na} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_K = Color_Metal; +#declare Atom_K = object { + + atom + scale Radius_K + texture { + + pigment {color Color_K} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Ca = Color_Metal; +#declare Atom_Ca = object { + + atom + scale Radius_Ca + texture { + + pigment {color Color_Ca} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Al = Color_Metal; +#declare Atom_Al = object { + + atom + scale Radius_Al + texture { + + pigment {color Color_Al} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Sn = Color_Metal; +#declare Atom_Sn = object { + + atom + scale Radius_Sn + texture { + + pigment {color Color_Sn} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Pb = Color_Metal; +#declare Atom_Pb = object { + + atom + scale Radius_Pb + texture { + + pigment {color Color_Pb} + finish {MetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +//TransMetals +#declare Color_TransMetal = rgbf <0.94,0.93,0.90,TransMetalFilter>; + +#declare Color_W = Color_TransMetal; +#declare Atom_W = object { + + atom + scale Radius_W + texture { + + pigment {color Color_W} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Pd = Color_TransMetal; +#declare Atom_Pd = object { + + atom + scale Radius_Pd + texture { + + pigment {color Color_Pd} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Ni = Color_TransMetal; +#declare Atom_Ni = object { + + atom + scale Radius_Ni + texture { + + pigment {color Color_Ni} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Cu = rgbf <0.50,0.25,0.15,TransMetalFilter>; +#declare Atom_Cu = object { + + atom + scale Radius_Cu + + texture { + + pigment {color Color_Cu} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Mn = Color_TransMetal; +#declare Atom_Mn = object { + + atom + scale Radius_Mn + texture { + + pigment {color Color_Mn} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Color_Fe = Color_TransMetal; +#declare Atom_Fe = object { + + atom + scale Radius_Fe + + texture { + + pigment {color Color_Fe} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + + +#declare Color_V = Color_TransMetal; +#declare Atom_V = object { + + atom + scale Radius_V + texture { + + pigment {color Color_V} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Atom_V2 = object { + + atom + scale Radius_V2 + texture { + + pigment {color Color_V} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Atom_V3 = object { + + atom + scale Radius_V3 + texture { + + pigment {color Color_V} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Atom_V4 = object { + + atom + scale Radius_V4 + texture { + + pigment {color Color_V} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Atom_V5 = object { + + atom + scale Radius_V5 + texture { + + pigment {color Color_V} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + + +#declare Color_Zn = Color_TransMetal; +#declare Atom_Zn = object { + + atom + scale Radius_Zn + texture { + + pigment {color Color_Zn} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + } + +#declare Atom_Zn2 = object { + + atom + scale Radius_Zn2 + texture { + + pigment {color Color_Zn} + finish {TransMetalFinish} + + } +#if (TRANS) + interior{ I_Glass} +#end + }